Tag Archives: gdconline 2010

GDC Online 2010: Battle.net Post-Mortem (Blizzard)

Notes from the talk by Greg Canessa, Project Director, Battle.net and Matthew Versluys, Tech Director, Battle.net.

GDC Online 2010: Slave to the Grind (Bioware)

Notes from the talk by Damian Schubert, Principle Lead Systems Designer, SW:TOR (@zenofdesign).

GDC Online 2010: Bears and Snakes! The Wild Frontier of Social Game Design (Zynga)

My notes from the keynote by Brian Reynolds (Chief Game Designer on Frontierville).

GDC Online 2010: The Yin and Yang of Live Community Management (Playdom)

My notes from yesterday’s talk by Marianne Borenstein, VP Platform Relations and User Experience at Playdom; w/Mike Blanchette, CM.