Charlene Li Analyst, Forrester Research
I’m going to be talking about social strategies for revolutionaries. The idea behind the revolution that’s happening today is that people are getting together and mobilizing on the internet, and companies don’t know what to do about it.
Continue reading ’sxswi 2008: day 2, Social Strategies for Revolutionaries’
First attempt at liveblogging! Why not? Don’t laugh.
My fingers are tangle-prone, so there’s some paraphrasing.
Daniel Burka Creative Dir, Digg/Pownce
Joshua Porter Founder, Bokardo Design
Chris Messina, Citizen Agency
Todd Sieling, Ma.gnolia
Porter: We’re talking about social design strategies. To give you a bit of background about where we see the space, we’re in a third phase right now. The first phase had static html sites you could just read, one-way communication. In the second phase, sites could save info and started 2-way communication (banking). In the last few years we’ve seen a huge rise in social communication, e.g. Facebook and Myspace social networks, object-based SNs where users upload content of some sort.
What we’re talking about are the design issues that come over time as you see more and more social interaction between your users. These are counterintuitive, and very hard to predict. Today we’re talking about the problems we’ve seen and our solutions to them.
Continue reading ’sxswi 2008: day 2, Social Design Strategies’
Was very lucky to even get to the first panel, having left late with no thought for probable queues for the parking garage! (I’m staying at the Hyatt Place, about a 10-minute drive away from the ACC.)
Today I went to:
What Teens Want Online & On Their Phones: No ads, Flash games. High text allowance. Wholesome kids. Dan liveblogged it.
You Are Here: Gaming and User’s Geolocation in Web 2.0: Really, really interesting stuff. Liveblogged at NowPublic (scroll); überthings, socialight
[Laptop battery went flat and I'd left the charger in the hotel. Spent rest of the day scribbling on various surfaces.]
Opening Remarks with Henry Jenkins and Steven Johnson: Funny, hopeful, inspiring. Summary at Geek Gestalt
Cross-Media Cross-Pollination: Mashing Up Video Games and ARGs: Dan’s panel with Tony and Dee, lovely people I met at lunch. Great overview of ARGs and what they can learn from videogames; gears turning. I’m sad that I have to head back home before Jane McGonigal’s keynote.
Social Network Coups: The Users are Revolting!: Turned out to be even more entertaining than I expected. Examples of how CMs at Metafilter, Lifehacker, Second Life and io9 handled community uprisings. I’ll post the podcast when it’s up.
The line for badge collection was reeeaally long, but then I did just turn up about an hour before the first panel started so that’s pretty fair. Haven’t picked up swag bag yet but hear it’s absurdly heavy and there ain’t no pens (!!).
Dan sat next to me for the opener, Edit Me! How Gamers are Adopting the Wiki Way featuring NC’s own CuppaJo. I took notes, but Dan’s a better typist and he’s published his transcript already.
Just found a sweet little bit of history lurking on an old disk: my first weblog, made with EditPad (which I still use and recommend for its elegant simplicity). Only two pages’ worth, for Feb and Mar 2000 – after that I got smart and got Dave to build me a publishing tool in php. :)
As of now, more than a third of the links still work as intended (marked with asterisks), which isn’t bad going!
I’m having a bash at the PMOG beta from home (would be far too distracting at work!), and like it a lot so far. It’s got loads of potential for creating fun journeys and sharing interests with people. Not sure about the social aspects yet, but I’m reserving judgment til the features have a bit more flesh.
LOVE the steampunky theme, and the art is awesome – particularly the badge designs. Reminds me a lot of Arcanum.
Here I am. If you’re not playing yet and would like to try it out, ping me and I’ll invite you (while supplies last).
You wouldn’t expect an electricity monitor to be particularly sexy, but Dave got me a Wattson for my birthday and it’s red hot (although when it actually glows red that’s bad, cos it means you’re using huge amounts of juice).

Wattson shows electricity use in real time, and has three modes: colour only (blue for low use, purple for moderate, red for high), display only (shows wattage or annual spend) and both. I normally keep it on wattage, and it’s really interesting to see the numbers shift when I turn stuff on and off – now I know what appliances in my house cost the most to run. Super-useful!
Is anyone still playing Chore Wars? It was built on such a brilliant concept that I really hoped to see it take off, although having put it through its paces myself I can see why it might be slow to do so.
My problem was that when I tried to rope my husband in to play, he’d do the chores but just wasn’t interested in updating the site, so I ended up with a solo game that wasn’t any fun. I might’ve hung in there longer given SMS updating and better support for parties that don’t actually live together (and if that stuff ever makes it in I’ll go back and give it another shot), but as it is I can thank the experience of Chore Wars for helping me figure out a few things that I want from a chore-focused game.
Continue reading ‘Whatever happened to… Chore Wars’
…post of a new year on this lovely, rusty old domain, which I appear to have resurrected despite claiming very recently that blogging doesn’t fit into my life right now (which I’ve been saying for so long that I failed to notice when it stopped being true – if it has.) Yay!