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		<title>Day 1, SXSWi 2010: Program or Be Programmed (Douglas Rushkoff)</title>
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		Program or Be Programmed, originally uploaded by jpob.
	

A talk by Douglas Rushkoff on 12th March 2010

[This isn't a word-perfect record -- if I got anything jarringly wrong, please comment!]

Online, things get ...</description>
		<link>http://www.threadnaught.net/?p=84</link>
			</item>
	<item>
		<title>SXSWi 2010</title>
		<description>Eagle-eyed readers (if there are any left) will note that I only ever update this blog when I go to conferences. (Sometimes not even then.) At the moment, I'm in lovely, sunny, springlike Austin for South by Southwest Interactive, which so far seems to be the most massive and diverse ...</description>
		<link>http://www.threadnaught.net/?p=71</link>
			</item>
	<item>
		<title>Time out</title>
		<description>

New board games,
originally uploaded by jpob.

Somebody's nicked Heroquest, we rarely have enough of us in for a decent game of Werewolf and my Rock Band expertise doesn't extend far beyond songs by the Police (oh, the joy in their eyes as they're forced to play 'Can't Stand Losing You' *again*!), ...</description>
		<link>http://www.threadnaught.net/?p=30</link>
			</item>
	<item>
		<title>Not my typical Saturday</title>
		<description>This weekend I braved the freshly BORISed transport system to attend GameCamp 08, an informal do up at 3Rooms to give people who do stuff with games and technology some face time together for pretty much whatever purpose we like (within the limits of acceptable decorum and the fire code).



The ...</description>
		<link>http://www.threadnaught.net/?p=27</link>
			</item>
	<item>
		<title>Game Hour: HeroQuest</title>
		<description>Every Friday morning my whole team spends an hour playing games together. Anything we fancy: Magic, Munchkin (which we haven't picked up in awhile, actually)...  Werewolf's a popular one 'cos we can play as a big group. The main point of Game Hour is having fun, but it's also ...</description>
		<link>http://www.threadnaught.net/?p=26</link>
			</item>
	<item>
		<title>I&#8217;m writing blog posts and I&#8217;m still alive</title>
		<description>...after an eventful week. Until Friday I was in Seattle visiting colleagues at ArenaNet - had some good meetings, did a little shopping, played a little Rock Band. Super fresh air out there, it's really nice. Rained a lot, but that's OK. And the Dalai Lama was in town for ...</description>
		<link>http://www.threadnaught.net/?p=24</link>
			</item>
	<item>
		<title>Keeping Veronica alive &#8211; on the cheap</title>
		<description>Ever one to be on the bleeding edge of what's going on in tv today, I've just finished watching Veronica Mars. I'm not gonna go on and on about this, but I have to ask: how on earth did that show suffer viewing figures low enough to cause it to ...</description>
		<link>http://www.threadnaught.net/?p=21</link>
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	<item>
		<title>sxswi 2008 podcasts</title>
		<description>Back home after an eventful couple of flights on Monday; now entertaining my mother who's visiting from Virginia.

I've got quite a bit to catch up on from days 3 and 4. Happily, sxswi is churning out podcasts now. Video too - click through from here.

Recommended: You Are Here: Gaming and ...</description>
		<link>http://www.threadnaught.net/?p=20</link>
			</item>
	<item>
		<title>sxswi 2008: day 2, Stories, Games and Your Brand</title>
		<description> Rachel Clarke Bibrik Ltd
Jeremy Ettinghausen Digital Publisher,   Penguin Books 
Roo Reynolds Metaverse Evangelist,   IBM
Dan Hon CEO,   Six to Start
Dan Heaf, BBC, moderator

Heaf: How can games, stories, puzzles etc. help engage users with your brand? We've seen in film and tv that these techniques ...</description>
		<link>http://www.threadnaught.net/?p=17</link>
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	<item>
		<title>sxsw 2008: day 2 wrap-up</title>
		<description>OK, so in the afternoon I went to Stories, Games and Your Brand, another panel featuring Dan and other smart people. Tony's notes are less rambly than mine. :) As a result of being in that session, I missed Zuckerberg's trainwreck of an interview, but now all the sour faces ...</description>
		<link>http://www.threadnaught.net/?p=19</link>
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