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	<title>Comments for threadnaught</title>
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	<link>http://www.threadnaught.net</link>
	<description>(daughter of)</description>
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		<title>Comment on SXSWi 2010: Program or Be Programmed (Douglas Rushkoff) by SXSW</title>
		<link>http://www.threadnaught.net/?p=84&#038;cpage=1#comment-555</link>
		<dc:creator>SXSW</dc:creator>
		<pubDate>Wed, 07 Apr 2010 21:03:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.threadnaught.net/?p=84#comment-555</guid>
		<description>More from this presentation on the South by Southwest official youtube channel.
http://www.youtube.com/watch?v=imV3pPIUy1k</description>
		<content:encoded><![CDATA[<p>More from this presentation on the South by Southwest official youtube channel.<br />
<a href="http://www.youtube.com/watch?v=imV3pPIUy1k" rel="nofollow">http://www.youtube.com/watch?v=imV3pPIUy1k</a></p>
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		<title>Comment on Time out by Radie</title>
		<link>http://www.threadnaught.net/?p=30&#038;cpage=1#comment-83</link>
		<dc:creator>Radie</dc:creator>
		<pubDate>Fri, 22 Aug 2008 16:43:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.threadnaught.net/?p=30#comment-83</guid>
		<description>GO BUY POWER GRID!

Dont ask any questions. Just go do it. One of the best games for groups...

Auctions, resources (with fluctuating supply &amp; demand handled brilliantly), territory control. 

Check out www.boardgamegeek.com for info (this is THE site for board games) Power Grid should be in the top 3 (out of thousands), it usually sits in the #2 spot.</description>
		<content:encoded><![CDATA[<p>GO BUY POWER GRID!</p>
<p>Dont ask any questions. Just go do it. One of the best games for groups&#8230;</p>
<p>Auctions, resources (with fluctuating supply &amp; demand handled brilliantly), territory control. </p>
<p>Check out <a href="http://www.boardgamegeek.com" rel="nofollow">http://www.boardgamegeek.com</a> for info (this is THE site for board games) Power Grid should be in the top 3 (out of thousands), it usually sits in the #2 spot.</p>
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		<title>Comment on Game Hour: HeroQuest by Erinan</title>
		<link>http://www.threadnaught.net/?p=26&#038;cpage=1#comment-48</link>
		<dc:creator>Erinan</dc:creator>
		<pubDate>Thu, 08 May 2008 11:48:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.threadnaught.net/?p=26#comment-48</guid>
		<description>The bottom line being that messy PvP &gt; organised PvE ;)</description>
		<content:encoded><![CDATA[<p>The bottom line being that messy PvP &gt; organised PvE ;)</p>
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		<title>Comment on Game Hour: HeroQuest by Extenuating Circumstances &#8211; links for 2008-04-30</title>
		<link>http://www.threadnaught.net/?p=26&#038;cpage=1#comment-41</link>
		<dc:creator>Extenuating Circumstances &#8211; links for 2008-04-30</dc:creator>
		<pubDate>Wed, 30 Apr 2008 10:34:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.threadnaught.net/?p=26#comment-41</guid>
		<description>[...] Game Hour: HeroQuest at threadnaught We should be doing this. Jen++ (tags: jenbolton ncsoft gaming culture work) [...]</description>
		<content:encoded><![CDATA[<p>[...] Game Hour: HeroQuest at threadnaught We should be doing this. Jen++ (tags: jenbolton ncsoft gaming culture work) [...]</p>
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		<title>Comment on sxswi 2008: day 2, Stories, Games and Your Brand by Extenuating Circumstances &#8211; links for 2008-04-01</title>
		<link>http://www.threadnaught.net/?p=17&#038;cpage=1#comment-18</link>
		<dc:creator>Extenuating Circumstances &#8211; links for 2008-04-01</dc:creator>
		<pubDate>Tue, 01 Apr 2008 10:31:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.threadnaught.net/?p=17#comment-18</guid>
		<description>[...] sxswi 2008: day 2, Stories, Games and Your Brand at threadnaught Yay, Jen&#8217;s posted her notes of our sxswi panel (tags: danhon rooreynolds rachelclarke jeremyettinghausen penguin ibm sxswi wetellstories stories games brand gamedesign arg 2008 danheaf bbc) [...]</description>
		<content:encoded><![CDATA[<p>[...] sxswi 2008: day 2, Stories, Games and Your Brand at threadnaught Yay, Jen&#8217;s posted her notes of our sxswi panel (tags: danhon rooreynolds rachelclarke jeremyettinghausen penguin ibm sxswi wetellstories stories games brand gamedesign arg 2008 danheaf bbc) [...]</p>
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		<title>Comment on Keeping Veronica alive &#8211; on the cheap by Jen</title>
		<link>http://www.threadnaught.net/?p=21&#038;cpage=1#comment-15</link>
		<dc:creator>Jen</dc:creator>
		<pubDate>Sun, 30 Mar 2008 19:11:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.threadnaught.net/?p=21#comment-15</guid>
		<description>Sure, why not. Slice is very cool, although it&#039;s making me feel (justifiably) n00by right now since I can&#039;t figure out what&#039;s next. 

As a side note, twitter doesn&#039;t allow for grouping the people you&#039;re following (well, except for the group you choose to get device updates from), but if it did, that would be great for making some sort of narrative out of all the character interactions.</description>
		<content:encoded><![CDATA[<p>Sure, why not. Slice is very cool, although it&#8217;s making me feel (justifiably) n00by right now since I can&#8217;t figure out what&#8217;s next. </p>
<p>As a side note, twitter doesn&#8217;t allow for grouping the people you&#8217;re following (well, except for the group you choose to get device updates from), but if it did, that would be great for making some sort of narrative out of all the character interactions.</p>
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		<title>Comment on Keeping Veronica alive &#8211; on the cheap by Dan Hon</title>
		<link>http://www.threadnaught.net/?p=21&#038;cpage=1#comment-11</link>
		<dc:creator>Dan Hon</dc:creator>
		<pubDate>Fri, 28 Mar 2008 15:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.threadnaught.net/?p=21#comment-11</guid>
		<description>Oh, so a mini one, a bit like http://www.wetellstories.co.uk/stories/week2/ :)</description>
		<content:encoded><![CDATA[<p>Oh, so a mini one, a bit like <a href="http://www.wetellstories.co.uk/stories/week2/" rel="nofollow">http://www.wetellstories.co.uk/stories/week2/</a> :)</p>
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		<title>Comment on Keeping Veronica alive &#8211; on the cheap by Jen</title>
		<link>http://www.threadnaught.net/?p=21&#038;cpage=1#comment-5</link>
		<dc:creator>Jen</dc:creator>
		<pubDate>Sat, 22 Mar 2008 20:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.threadnaught.net/?p=21#comment-5</guid>
		<description>I think I remember reading that - golly, 5.5 years&#039; worth of moons ago!

Agree about not skimping on development and production when you&#039;re making a game. I love the idea of a full-on VM ARG, but yeah, that would take time and money. Thinking about it, if anyone&#039;s actually planning to make the film, should they not also be planning an ARG to promote it - and mini-games to feed into the ARG? (As you know, I propose all this with an ant&#039;s understanding of ARG development. :))

Really, I just want the story to continue quickish, and in interesting ways. My desire for this temporarily obliterated the cost/speed/quality (pick two) rule.</description>
		<content:encoded><![CDATA[<p>I think I remember reading that &#8211; golly, 5.5 years&#8217; worth of moons ago!</p>
<p>Agree about not skimping on development and production when you&#8217;re making a game. I love the idea of a full-on VM ARG, but yeah, that would take time and money. Thinking about it, if anyone&#8217;s actually planning to make the film, should they not also be planning an ARG to promote it &#8211; and mini-games to feed into the ARG? (As you know, I propose all this with an ant&#8217;s understanding of ARG development. :))</p>
<p>Really, I just want the story to continue quickish, and in interesting ways. My desire for this temporarily obliterated the cost/speed/quality (pick two) rule.</p>
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		<title>Comment on Keeping Veronica alive &#8211; on the cheap by Dan Hon</title>
		<link>http://www.threadnaught.net/?p=21&#038;cpage=1#comment-4</link>
		<dc:creator>Dan Hon</dc:creator>
		<pubDate>Sat, 22 Mar 2008 17:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.threadnaught.net/?p=21#comment-4</guid>
		<description>*cough*

Buffy ARG.

http://www.danhon.com/ec/mtarchives/000185.shtml#000185</description>
		<content:encoded><![CDATA[<p>*cough*</p>
<p>Buffy ARG.</p>
<p><a href="http://www.danhon.com/ec/mtarchives/000185.shtml#000185" rel="nofollow">http://www.danhon.com/ec/mtarchives/000185.shtml#000185</a></p>
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